#ifndef TILE_H
#define TILE_H

class Tile 
{
public:
	Tile(int type, bool collision){
		typeTile = type;
		hasCollision = collision;
	}

	Tile(){
	}

	int getTypeTile() { return typeTile; }
	void setTypeTile(int tTile) { this->typeTile = tTile; }

	bool getHasCollision() { return hasCollision; }
	void setHasCollision(bool collision) { hasCollision = collision; }

private:
	int typeTile;
	bool hasCollision;
};

#endif
